I finally got to ride The Tide over in Norfolk this evening. That line has the misfortune to go nowhere useful to me as a rule...with one exception, namely Harbor Park (where I usually get dragged to once or twice a year for a game of Golf With Defense, as my mother would often call it). There's really nowhere else on the line of interest to me with the possible exception of the MacArthur Mall, and even that holds little interest for me. Thoughts are as follows:
-The cost of a round trip/day pass is $3. Compare with $5 parking for the baseball games and you can tell who wins if I'm on my own...which was why I picked the train, honestly (well, that...being able to pay with a credit card, and getting to ride this route for the first time) It was doubly apparent that this was working well for them...the last trains into the stadium were pretty packed (3/4 of seats taken and a decent number of standees). Outbound (I got bored halfway through the game...it was eminently forgettable, and there was a goofy show or contest between every half-inning that seemed to be there more to waste time than anything), the train was a lot emptier.
-The cars are nice as well...basically garden-variety light rail stuff, but it made for a nice ride.
-While the trainsets are basically two-car articulated sets, the stations seem set up so that they could handle a three or four car train with just a little bit of added concrete (as opposed to requiring an engineering nightmare to pull off), so it seems that there's some allowance for capacity growth if need be.
-On the technical side, it seems that part of the reason the cost was as much as it was came down to having to stick in some messy bridges...and my gut says that in the long run, we're likely to have to add bridges in other places if the system expands. You can only have so many "every ten minutes" disruptions in street traffic flow before a problem develops. When it's side/cross streets, this isn't an issue, but I can see a problem developing on (for example) Ballentine Road. In downtown, I see this as less of an issue, but the further out you get, the harder of a sell those disruptions are going to get to be with some streets.
-One of the big winners with the system is the 15-minute frequencies for most of the day. HRT's buses often only run every 30 minutes to one hour (at least on the Peninsula), and the greater frequency /does/ make a difference. At 15 minutes, as long as the train gets me where I'm going and I can hope to find a parking space, I'll take it. At 30 minutes or so, a lot of convenience factors start weighing in (weather, parking at my destination, etc.), and at an hour...forget it, I'll just drive. The main suggestion I would make for HRT would be to extend a few more trains out "all the way" on game nights.
-The system is in sore, sore need of expansion. At the very least, an extension to Virginia Beach Town Center seems in order, and a line extension up to ODU/Norfolk Naval base wouldn't be out of place, either. Adding separate lines elsewhere is a bit more of a toss-up, but the biggest drawback in the system is the lack of places that you can take it. I'll repeat the Naval Base option simply because of the traffic...situation surrounding I-564.
--Yes, I want more of this. LOTS more.
-Finally, driving through downtown Norfolk was a bit...chronologically disorienting. I was on my way to Doumar's after the game, and there's some street running. You have /no/ idea how strange it felt to see catenary above and tracks in the street in Downtown Norfolk, especially when there haven't been streetcars on that side of the water in over 60 years. Add in the fact that I was going to a vintage drive-in burger place and...well, the moment felt very displaced.
--Building on this, Norfolk should give serious consideration to removing vehicular traffic (at least during certain hours) from one or two of the two-lane streets in downtown that don't have many/any storefronts on them and instead give them over to rail-only running. They don't seem to do much but muck up flow on the other streets (lots of stoplights and stop signs)...and if Norfolk would focus on some straighter runs, they could probably speed up the trains a little bit in downtown (rather than having to take every single corner they come to, which it certainly feels like they currently do). My instinct here would be to straighten some of this out if a second line goes in, though...just use some of the segments for the different lines.
-The cost of a round trip/day pass is $3. Compare with $5 parking for the baseball games and you can tell who wins if I'm on my own...which was why I picked the train, honestly (well, that...being able to pay with a credit card, and getting to ride this route for the first time) It was doubly apparent that this was working well for them...the last trains into the stadium were pretty packed (3/4 of seats taken and a decent number of standees). Outbound (I got bored halfway through the game...it was eminently forgettable, and there was a goofy show or contest between every half-inning that seemed to be there more to waste time than anything), the train was a lot emptier.
-The cars are nice as well...basically garden-variety light rail stuff, but it made for a nice ride.
-While the trainsets are basically two-car articulated sets, the stations seem set up so that they could handle a three or four car train with just a little bit of added concrete (as opposed to requiring an engineering nightmare to pull off), so it seems that there's some allowance for capacity growth if need be.
-On the technical side, it seems that part of the reason the cost was as much as it was came down to having to stick in some messy bridges...and my gut says that in the long run, we're likely to have to add bridges in other places if the system expands. You can only have so many "every ten minutes" disruptions in street traffic flow before a problem develops. When it's side/cross streets, this isn't an issue, but I can see a problem developing on (for example) Ballentine Road. In downtown, I see this as less of an issue, but the further out you get, the harder of a sell those disruptions are going to get to be with some streets.
-One of the big winners with the system is the 15-minute frequencies for most of the day. HRT's buses often only run every 30 minutes to one hour (at least on the Peninsula), and the greater frequency /does/ make a difference. At 15 minutes, as long as the train gets me where I'm going and I can hope to find a parking space, I'll take it. At 30 minutes or so, a lot of convenience factors start weighing in (weather, parking at my destination, etc.), and at an hour...forget it, I'll just drive. The main suggestion I would make for HRT would be to extend a few more trains out "all the way" on game nights.
-The system is in sore, sore need of expansion. At the very least, an extension to Virginia Beach Town Center seems in order, and a line extension up to ODU/Norfolk Naval base wouldn't be out of place, either. Adding separate lines elsewhere is a bit more of a toss-up, but the biggest drawback in the system is the lack of places that you can take it. I'll repeat the Naval Base option simply because of the traffic...situation surrounding I-564.
--Yes, I want more of this. LOTS more.
-Finally, driving through downtown Norfolk was a bit...chronologically disorienting. I was on my way to Doumar's after the game, and there's some street running. You have /no/ idea how strange it felt to see catenary above and tracks in the street in Downtown Norfolk, especially when there haven't been streetcars on that side of the water in over 60 years. Add in the fact that I was going to a vintage drive-in burger place and...well, the moment felt very displaced.
--Building on this, Norfolk should give serious consideration to removing vehicular traffic (at least during certain hours) from one or two of the two-lane streets in downtown that don't have many/any storefronts on them and instead give them over to rail-only running. They don't seem to do much but muck up flow on the other streets (lots of stoplights and stop signs)...and if Norfolk would focus on some straighter runs, they could probably speed up the trains a little bit in downtown (rather than having to take every single corner they come to, which it certainly feels like they currently do). My instinct here would be to straighten some of this out if a second line goes in, though...just use some of the segments for the different lines.