I'm not much of a gamer, but a friend (who's a city planner in NYC) posted an interesting review that I thought would be of interest to the two-track minds around here. Of course, we've all heard about their server and DRM problems, but it turns out there are some deeper issues.
Now that I've actually been able to log in and play, my official verdict of the new SimCity?: a disappointment. They tossed out essentially everything that was compelling about the franchise in favor of multiplayer and regional play.
Individual cities are too small; you can fully zone one out in a bit over an hour. The small size plus the square boundary leaves you with not much flexibility in design.
There's no terraforming. What you get is what you're stuck with.
Density is controlled via road upgrades: low density roads beget low density housing. To increase densities, you must upgrade the road. The problem is that you have to click EACH INDIVIDUAL ROAD SEGMENT on your entire map. Individually. Each one. It. Takes. Forever.
Building choices are stripped down; no more museums, or beaches, cemeteries, churches, marinas. Transportation flat out sucks: no more monorails, or freeways, OR SUBWAYS. You get buses and streetcars (which are built as part of a multi-lane avenue type that you don't have room to build enough of to make a difference). The lack of building choice means that building a city is reduced in importance in favor of multiplayer and regional play.
Plus data maps, while richer in information, are graphically compromised. A big part of the fun of SimCity4 was building a subway system or bus network and watching the volume and flow in the data map. That's now completely gone; there's no view that replicates that... you just see the buses moving around and bar charts of the number of passengers waiting. You get no sense of heavy volume routes. Plus, did i mention, NO F*$%ING SUBWAYS!
The addition of a colorblind mode is most welcome by me, however, you failed to convert the map legends into the same color scheme, so it's useless.
Personally, I was excited to play the rich, immersive, detailed SimCity of SimCity4 only with a more sophisticated modeling engine underlying it and better graphics. Instead, they tried to "reimagine" SimCity, which was so addictive precisely because it gave you ultimate, detailed, granular control over the workings of the city, backed up by real Sims that lived and moved within your creation. Now they've gone and given us something more like Spore: interesting to tinker with but without staying power. Unfortunately, this is going to lose its lustre very, very quickly.